# Effects 🌎
Add dynamic elements to the 3D scene to allow the scene to move and run more closely to the real world
# DC.Weather
# example
let weather = new DC.Weather()
viewer.use(weather)
# creation
constructor()
- Returns
weather
- Returns
# properties
{Rain} rain
readonly
{Snow} snow
readonly
{Fog} snow
readonly
{Cloud} cloud
readonly
# Rain
# example
viewer.weather.rain.enable = true
viewer.weather.rain.speed = 2
# properties
{Boolean} enable
{Number} speed
# Snow
# example
viewer.weather.snow.enable = true
viewer.weather.snow.speed = 2
# properties
{Boolean} enable
{Number} speed
# Fog
# example
viewer.weather.fog.enable = true
viewer.weather.fog.fogColor = DC.Color.BLACK
# properties
{Boolean} enable
- `{Color} fogColor
{Object} fogByDistance
: { near: 10, nearValue: 0, far: 2000, farValue: 1.0 }
# Cloud
# example
viewer.weather.cloud.enable = true
viewer.weather.cloud.rotateAmount = 0.02
# properties
{Boolean} enable
{Number} rotateAmount
# DC.Effect
# example
let effect = new DC.Effect()
viewer.use(effect)
# creation
constructor()
- Returns
effect
- Returns
# properties
{BlackAndWhite} blackAndWhite
readonly
{Bloom} bloom
readonly
{Brightness} brightness
readonly
{DepthOfField} depthOfField
readonly
{LensFlare} lensFlare
readonly
{Night} night
readonly
{Silhouette} silhouette
readonly
# BlackAndWhite
# example
viewer.effect.blackAndWhite.enable = true
# properties
{Boolean} enable
{Number} gradations
{Array} selected
# Bloom
# example
viewer.effect.bloom.enable = true
# properties
{Boolean} enable
{Number} contrast
{Number} brightness
{Number} glowOnly
{Number} delta
{Number} sigma
{Number} stepSize
{Array} selected
# Brightness
# example
viewer.effect.brightness.enable = true
# properties
{Boolean} enable
{Number} intensity
{Array} selected
# DepthOfField
# example
viewer.effect.depthOfField.enable = true
# properties
{Boolean} enable
{Number}} focalDistance
{Number} delta
{Number} sigma
{Number} stepSize
{Array} selected
# LensFlare
# example
viewer.effect.lensFlare.enable = true
# properties
{Boolean} enable
{Number}} intensity
{Number} distortion
{Number} dirtAmount
{Number} haloWidth
{Array} selected
# Night
# example
viewer.effect.night.enable = true
# properties
{Boolean} enable
{Array} selected
# Silhouette
# example
viewer.effect.silhouette.enable = true
# properties
{Boolean} enable
{Color} color
{Number} length
{Array} selected
# Animation
Animation base class
WARNING
The class cannot be instantiated
# methods
start()
- returns
this
- returns
stop()
- returns
this
- returns
# DC.AroundPoint
Inherited from Animation
# example
let aroundPoint = new DC.AroundPoint(viewer, '120.121, 31.12')
aroundPoint.start()
# creation
constructor(viewer,position,[options])
- parameters
{Viewer} viewer
{Position|String|Array} position
{Object} options
- returns
aroundPoint
- parameters
//options(optional)
{
"heading": 0,
"pitch": 0,
"range": 0,
"duration": 0,
"callback": null,
"context": null
}
# DC.AroundView
Inherited from Animation
# example
let aroundView = new DC.AroundView(viewer)
aroundView.start()
# creation
constructor(viewer,options)
- parameters
{Viewer} viewer
{Object} options
- returns
aroundView
- parameters
//options(optional)
{
"heading": 0,
"duration": 0,
"pitch": 0,
"roll": 0,
"callback": null,
"context": null
}
# DC.CircleScan
Inherited from Animation
# example
let circleScan = new DC.CircleScan(viewer, '120, 20', 200)
circleScan.start()
# creation
constructor(viewer,position,radius,[options])
- parameters
{Viewer} viewer
:场景{DC.Position} position
:位置{Number} radius
:半径{Object} options
:属性
- returns
circleScan
- parameters
//options(optional)
{
"color": DC.Color.BLUE,
"speed": 5
}
# DC.Flying
Inherited from Animation
# example
let flying = new DC.Flying(viewer)
flying.positions = ['121.234,21.212,0,-29', '121.435,21.212,0,-29']
flying.start()
# creation
constructor(viewer,options)
- parameters
{Viewer} viewer
:场景{Object} options
:options
- returns
flying
- parameters
//options(optional)
{
"loop": false,
"dwellTime": 3,
"callback": null
}
# properties
{Array} positions
{Array} durations
: The flight interval of each point, when the length of the array is 1, each interval is the same, if not 1, the length must be equal to the length of the point
# methods
start()
- returns
this
- returns
pause()
- returns
this
- returns
restore()
- returns
this
- returns
# DC.GlobeRotate
Inherited from Animation
# example
let globeRotate = new DC.GlobeRotate(viewer, {
duration: 5,
speed: 1000,
callback: () => {},
})
globeRotate.start()
# creation
constructor(viewer,[options])
- parameters
{DC.Viewer} viewer
{Object} options
- returns
globeRotate
- parameters
//options(optional)
{
"speed": 12 * 1000,
"duration": 0,
"callback": null,
"context": null
}
# DC.RadarScan
Inherited from Animation
# example
let radarScan = new DC.RadarScan(viewer, '120, 20', 200)
radarScan.start()
# creation
constructor(viewer,position,radius,options)
- parameters
{Viewer} viewer
{DC.Position} position
{Number} radius
{Object} options
- returns
radarScan
- parameters
//options(optional)
{
"color": DC.Color.BLUE,
"speed": 5
}
# DC.RoamingController
# example
let rc = new DC.RoamingController(viewer)
# creation
constructor(viewer)
- parameters
{Viewer} viewer
- returns
roamingController
- parameters
# methods
addPath(path)
- parameters
{RoamingPath} path
- returns
this
- parameters
addPaths(paths)
- parameters
{Array<RoamingPath>} paths
- returns
this
- parameters
removePath(path)
- parameters
{RoamingPath} path
- returns
path
- parameters
getPath(id)
- parameters
{String} id
- returns
path
- parameters
getPaths()
- returns
array
- returns
activate(path, viewOption)
- parameters
{RoamingPath} path
{String} viewOption
- returns
this
- parameters
// options (optional)
{
"pitch": 0,
"range": 1000
}
deactivate()
- returns
this
- returns
clear()
- returns
this
- returns
# DC.RoamingPath
# example
let path = new DC.RoamingPath('120.121,32.1213;121.132,32.1213', 20)
rc.addPath(path)
# creation
constructor(positions, duration, [pathMode])
- parameters
{String|Array<Position|Number|String|Object>} positions
{Number} duration
{String} pathMode
speed / time
- returns
roamingPath
- parameters
# properties
{String} pathId
readonly
{String} id
{String|Array<Position|Number|String>} positions
{Number} duration
{String} pathMode
speed / time{String} state
readonly
# DC.KeyboardRoaming
# example
let kr = new DC.KeyboardRoaming(viewer)
kr.enable = true
# creation
constructor(viewer)
- parameters
{Viewer} viewer
- returns
keyboardRoaming
- parameters
# properties
{Boolean} enable
{Number} moveRate
default: 100{Number} rotateRate
default: 0.01
# DC.TrackController
# example
let tc = new DC.TrackController(viewer)
# creation
constructor(viewer)
- parameters
{Viewer} viewer
- returns
trackController
- parameters
# methods
addTrack(track)
- parameters
{Track} track
- returns
this
- parameters
addTracks(tracks)
- parameters
{Array<Track>} tracks
- returns
this
- parameters
removeTrack(track)
- parameters
{Track} track
- returns
path
- parameters
getTrack(id)
- parameters
{String} id
- returns
track
- parameters
getTracks()
- returns
array
- returns
play()
- returns
this
- returns
pause()
- returns
this
- returns
restore()
- returns
this
- returns
viewTrack(track, viewOption)
- parameters
{Track} track
{String} viewOption
- returns
this
- parameters
// options (optional)
{
"mode": null, // DC.TrackViewMode
"pitch": 0,
"range": 1000
}
releaseTrack(track)
- parameters
{Track} track
:路径
- returns
this
- parameters
clear()
- returns
this
- returns
# DC.Track
# example
let track = new DC.Track('120.121,32.1213;121.132,32.1213', 20)
rc.addTrack(track)
# creation
constructor(positions, duration, [callback], [options])
- parameters
{String|Array<Position|Number|String|Object>} positions
{Number} duration
{Function} callback
:Each point arrival callback function, parameters are: position, isLast{Object} options
- returns
track
- parameters
// options (optional)
{
"clampToGround": false,
"clampToTileset": false,
"interpolationType": "Linear", // Linear、Hermite、Lagrange
"interpolationDegree": 2,
"endDelayTime": 0.5 // End time extension time, unit:second
}
# properties
{String} trackId
readonly
{String} id
{String|Array<Position|Number|String|Object>} positions
{Number} duration
{Date} startTime
{String} state
readonly
# methods
addPosition(position,duration)
- parameters
{Position|Array|String|Object} position
{Number} duration
- returns
this
- parameters
setModel(modelUrl,style)
- parameters
{String} modelPath
{Object} style
DC.Model
- returns
this
- parameters
setBillboard(icon,style)
- parameters
{String} icon
{Object} style
DC.Billboard
- returns
this
- parameters
setLabel(text,style)
- parameters
{String} text
{Object} style
DC.Label
- returns
this
- parameters
setPath(visible,style)
- parameters
{Boolean}} visible
{Object} style
DC.Polyline
- returns
this
- parameters